About This GameIt's the year 5781 -- and you have been chosen to build and lead a space station in a wild corner of the galaxy! Design its rooms and corridors to make your crew feel at home. Receive hundreds of visitors who are hungry for the most amazing products in the galaxy. Explore 30 star systems and more than a hundred planets -- all randomly generated for every game. Complete missions and discover new allies . . . and enemies! Fight for survival with a unique real-time combat system. Collect loot for your factories and equip your officers with the most advanced technology in the universe. Key Features
About Weird and WryBased in Barcelona, Weird and Wry is a game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Together, Carlos (programmer) and Max (artist) share a taste for sims and classic gameplay -- which is easy to see in The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combines classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. After publishing version 1.0 in mid 2014, Carlos and Max saw the potential of their idea and developed a much improved second version with Early Access starting in August 2014. In October 2014, the game was approved for release on Steam. In 2015, The Spatials continued to grow in popularity -- featured in Let's Plays from YouTubers and articles in major sites such as Rock Paper Shotgun. a09c17d780
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There's a lot about The Spatials to like, and a lot that falls flat. The away team leveling process is pretty cool and works reasonably well as a game mechanic. The base building and visitor attraction mechanic is a cool concept, though the economics of it are extremely simplistic and not really that interesting. There's also a big mismatch between when nodes in the research tree unlock and when the corresponding resources required to use the stuff you've researched unlocks. You end up with a substantial amount of time where you can't use anything you've researched. Worse, later on, once you hit level 13 or 14 officers, their vital needs get complex enough that if you happen to fail a mission and they become unhappy, you can't raise their happiness levels back up in time to keep them from leaving, even if they started at near-full before the mission began. And because you lose all their items when they leave, it's hard to replace people. Building Block Heroes Bundle Download] [Patch]
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